About Axeforge

December 24, 2013 in News

Hello everyone, and Merry Christmas!

I wanted to take some time to post about who we are and what we have been working on.

I have been making a living as a game developer for close to a decade. And I have been playing games for over two decades.

Qxr and I have known each other since college. We were both computer science students, and hardcore ARPG players. And recently, we decided to create a startup company to make games together. And so was Axeforge Games born.

As for what we are working on; Diablowing has actually started as a pet project of mine, back in 2006. I love ARPG’s, and I always thought that mixing the itemization and skill tree mechanics of an ARPG with a skill based genre could produce the perfect game. As I also love Shoot-em Up games, I decided to mix these two up, and so was Diablowing born. I worked on the game in my spare time, but I never planned to release it.

Last month, Qxr and I were brainstorming ideas for our first game together, and he convinced me that there are still many people out there that would love to play a good shoot-em up. So we dug up the old code and spent the last few weeks rebuilding the game in AS3 / Starling, a very robust and popular engine that will allow us to publish the game to Android & iOS as well as PC.

So this is our first game: Diablowing, a Shoot-em up / RPG hybrid.

We will use this devblog to give you updates on the game throughout its development, so make sure to check back for more periodically. :)

Obuw out.

Welcome to Axeforge

December 12, 2013 in News

Welcome to the Axeforge Development Blog. Here you can follow the development progress of our games.

Our website is still under construction, so please bear with us for a while. :)